Alien Reform

Alien Reform

Alien Reform is a 3D survival shooter game. It is a game that has a level system, and the aliens get stronger at each level.
There are 6 different maps. These maps change every 12 levels. Before each level change, there is a "FULL BOSS" battle. All aliens are mighty, and you have to destroy them to move to the new map.There are 15 sci-fi weapons; these weapons can be purchased and upgraded with in-game currency. Powerful weapons are required to destroy powerful zombies. You can also blow up aliens with the "Bazooka". Enter the rating in the "daily ranking table" with the "daily XP's you have obtained. Buy new heroes with the "Gold" that you get in this table, which is reset every day.

How to Play Alien Reform?

WASD = move
Left-click = shoot
Right-click = switch camera
U = bazooka
R = reload
C = crouch
1 2 3 = switch weapons

Features at a Glance

'shooter game', 'free ayn games', 'action games'

What are the main tags for this game?

The primary tags linked to the game are alien, explosion, guns.

For which gender is this game primarily created?

The game is Male & Female-specific.

Who is the ideal audience for this game in terms of age?

This game is most suitable for the Kids, Teens, Young Adults, Adults, Seniors age group.

Is the game built using a specific game engine like Unity or Unreal?

The game was created using the WebGL game development platform.

Who handled the design and coding for this game?

This game was made by AYN Games.

Will the game work well on mobile phones?

You can play Alien Reform on your mobile device.

What is the main category for Alien Reform?

The category that best fits this game based on its mechanics is Casual, Shooter.

Is the game tailored for younger players?

No, Alien Reform is not safe and appropriate for children.

Is there any graphic content involving blood in the game?

Yes, Alien Reform contains violent blood scenes.

Does the game include any disturbing or cruel content?

Yes, cruelty is a part of Alien Reform's mechanics or storyline.
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